Leave us your contacts and we’ll get back to you as soon as possible in order to organize a Zoom meeting to showcase the Triumf platform and discuss your questions.
Diabetic patients spend up to 40% of the day with excessively high blood sugar levels, which can damage blood vessels and lead to long-term health consequences (Van Dijk et al., 2013). Medication to maintain diabetes is effective to a certain degree, however, studies show that patients still spend up to seven hours per day with abnormally high glucose levels even when drugs are administered (Van Dijk et al., 2013). Clearly, further interventions are needed to minimise the negative effects of diabetes.
Chronic disease treatment requires quite some discipline and it is not always easy for kids to follow the regimen rigorously. Poor chronic disease management leads to various health risks and it is known that one of the important factors related to poor medication adherence is associated with mental health problems. It needs to be noted that treatment adherence is one of the most critical issues in pediatric care setting. But technology helps us in forming a source of knowledge while improving patient's mood and experience. For that reason, digitally delivered therapeutics (app therapy) have gained a lot of interest lately.
In order to help chronically ill children, we need to focus on many aspects. First and most importantly - their mental health - how they are coping, what are their strengths and difficulties. How we can support their strengths and help with their difficulties. But if they already have the disease then we need to monitor how their treatment is followed, we need to give information on their condition, their health and wellbeing, we need to support their general health behaviors so they could live healthier lives and at the same time empower and give a sense of success. These components that are necessary to induce behavioral change work only when these are delivered in a way that kids love. And don’t they enjoy playing games? In our mobile health game kids need to save the Triumfland city from the Disease Monster but how did we come up with that? How did we know about the needs of the users?
In the beginning of April, I flew to Dublin to take part in the Deep Dive Week organised by the Startup Lighthouse team. Deep Dive Weeks happen all across Europe and their aim is to help European MedTech start-ups scale-up up abroad. In other words, help start-ups expand.
Triumf health app is now available for school-aged kids with various conditions with the aim to give them psychological as well as treatment related support and foster healthy lifestyle. Have a look at the pediatric disease paths that the game features.
Triumf Health is now officially a research institution! You can also find our profile from the Research Information System (ETIS) because I (Kadri Haljas) am now acting both as a CEO and a postdoctoral researcher. Check out ETIS for more information.
Triumf Health got to know Chinese market in March 2019. We were honored to win a pitching competition in autumn 2018 at the 10th FCPAE Europe Forum & the 4th ASEM Cooperation Forum that took place in Helsinki. The prize was an acceleration programme Sino Track in Beijing, China.
Chronic illnesses predispose children for higher risk in developing mental disorders. This article gives an overview of the important associations between mental health and chronic illnesses among children.
Triumf Health has opened an equity funding round with the aim to raise €1-1.5M to be used in connection with public grants.
Triumf mobile health game is now in the landscape mode and this post gives an overview of the benefits of making such change from the portrait mode. Of course both of those modes are useful in most cases but the decision to use either landscape of portrait mode depends on the game design and on the gameplay experience. We believe that having the game in the landscape mode significantly enhances the gameplay and here is why.
This year we had our winter team building event near Tallinn, Estonia. We try to have at least two fun events every year, it serves a valuable purpose for us as most of our team is working remotely. However, once we get together, things heat up! Who is the smartest team member? Who is the strongest?
In our theory driven Triumf game design philosophy, we have combined the mental contrasting and implementation intention theories about self-regulation and behavioral change into our underlying gameplay narrative. Based on mental contrasting theory, we start by giving a player an idealised state of an imaginary city.
Everyday life can get hectic at times and some days are more stressful than others. Sometimes it’s the smallest things are creating the biggest worries. In the light of the increasing prevalence and awareness of mental health, our new blog post focuses on our own mental well-being and reflects on situations, where our team members have felt stressed. Most importantly, we were curious about the techniques that each of us uses in order to cope with the pressure and workload. Here are the thoughts of Triumf team members on how to relieve stress.
First of all, our team wishes everyone all the best for 2019. May this year bring you all lots of amazing opportunities and wonderful experiences! So are you ready for 2019? We definitely are! Here are some of our goals we aim to reach this year, presented in a short and simple way.
Digital health interventions such as the Triumf game have great potential as health improving scalable tools by contributing to the effectiveness, accessibility and personalisation of healthcare delivery. However, digital health interventions (as any other intervention) need to be evaluated using proper research methodology in order to prove effectiveness or at least safety.