Every fourth kid in the world is battling with chronic disease, such as cancer, diabetes or asthma. Of them, 60% have psychological issues, which are often preventable but don’t get enough attention before serious problems have already developed. This complicates treatment. There is a serious need for innovation in healthcare as current system is not sustainable. We want to improve the accessibility of psychological support and shift the focus to prevention.
We make it possible to create a healthier future for children
We make psychological support engaging for children. Using our solution, children play a fun game, find out more about their illness, get psychological support from a virtual friend and get rewarded from changing their habits.
Our solution enables improvement in treatment monitoring and enhances communication between patients, their families and medical personnel in a cost-efficient way. We have established contacts with many doctors, psychologists and patients, who contributed to the idea.
We are collaborating with Estonian Association of Parents with Children with Cancer, Estonian Connected Health Cluster & ICory consortium. To access these opportunities we ask annual license fees from our customers. Our initital target market is hospitals in Estonia and Finland.
Psychological wellbeing is the key of area of our solution as there is no health without mental health. We have research-based profiling and machine learning for personalized path.
Treatment compliance for children
The adventurous content of our application provides external motivators for a change in behavior and attitudes as it is difficult to have inner motivation when going through very damaging, painful and long-term treatment. Treatment will have another purpose.
Behavioral change can only happen in the presence of knowledge. Our application has extensive educational component. Children will answer to questionnaires and receive formative feedback how to become better is specific areas.
Unhealthy lifestyle factors predispose to a number of health problems. We help children to achieve and maintain a healthy lifestyle. Our target areas are nutrition, physical activity, sleep and personal hygiene.
It is known that empowerment increases autonomy and self-determination which in turn leads to better health outcomes. Our application has a social network for asking help and helping others out. This will decrease their social isolation.
Sense of success
Achieved through character development, minigames and interaction with others. Feedback from peers is more important than from adults for children.
Coping with stress - Triumf Team perspective
Everyday life can get hectic at times and some days are more stressful than others. Sometimes it’s the smallest things are creating the biggest worries. In the light of the increasing prevalence and awareness of mental health, our new blog post focuse...Read more
First of all, our team wishes everyone all the best for 2019. May this year bring you all lots of amazing opportunities and wonderful experiences! So are you ready for 2019? We definitely are! Here are some of our goals we aim to reach this year, presented in a short and simple way....Read more
Digital health interventions such as the Triumf game have great potential as health improving scalable tools by contributing to the effectiveness, accessibility and personalisation of healthcare delivery. However, digital health interventions (as any other intervention) need to be evaluated using pr...Read more
Can you imagine that it’s already the third Christmas we are celebrating as team Triumf? This has surely been an eventful year for us thus far. Here we would like to send the warmest seasonal greetings to our supporters and write about our achievements this year. Thank you, team members and everyo...Read more
A lot of our blog posts have focussed on childhood cancer. However, in addition to pediatric cancer patients, Triumf Health also supports children who are affected by obesity and/or diabetes. In this blog post we want to give an overview why we think addressing and treating these conditions is essen...Read more
Mobile games seem so easy to play. But is it easy to create them? Especially something as specific as health games for children with serious chronic diseases? We asked our dev team, Pepi and Lea, to answer some questions about it.
Anna: Now you had to design a game for kids. Was it different? Wha...Read more
Why do parents often hesitate before providing mobile health treatment for their children? Here we address 5 common concerns.
All parents want the best for their children. So when a child gets a serious diagnosis, they are usually ready to provide any treatment and support available. However, nove...Read more
The importance of physical activity and harmful effects of inactivity are becoming more and more evident. Organisations are investing more resources to tackle the rising trend of inactivity and the burden it places on healthcare. Having this in mind, in this post we look into the current research of...Read more
We have not noticed how time passed and we have to say our farewells to our wonderful intern Van Anh. You have done amazing work at the company! In this post Van Anh shares her experience and thoughts about her time with the Triumf team.
Time flies at Triumf Health. I cannot believe that my 3-mọ...Read more
I’m Kaari - a 22-year old Estonian, who can most often be found dancing in public spaces. Like the most of us, I want to make a change, which is why I am super excited to join the Triumf team and contribute towards their Superhero ambition.
I am currently studying Sport and Exercise science in Uni...Read more
We all have superpowers and love what we do
We are an international team of 7 experts from Estonia, Russia and Argentina.
We collaborate with different institutions and apply learnt knowledge and skills to make Estonian health tech industry more competitive on a global scale.
We are grateful to have many wonderful advisors with us.
Kadri leads this super-team. She finishing her PhD at the Univeristy of Helsinki, where she has gained research skills and knowledge in mental burden of chronic disease. Kadri has 10 years of clinical work experience with children and adults from the perspective of rehabilitation, assessment and psychotherapy.
José is our master of mobile games development. Being a co-starter and former CTO of Gameloft Indonesia, he has more than 10 years of experience in developing games for mobiles.
Chief Engagement Officer
Riin brings in domain expertise in clinical child psychology. She is focusing on stakeholder engagement and user experience. She is doing her Master's in Psychology at the University of Tartu.
Leandro is excellent in programming. He has 6+ years of experience in game development in addition to his superb skills in Java programming. He is former Gameloft Argentina team lead.
Head of Research
With her research background in health psychology from the University of Helsinki, Anna focuses on research based content creation and solution validation.
Lead Game Designer
Risto is excellent at turning research into a game. He is focusing on game design by translating the input from domain experts into a delightful game for children. He is specializing in serious game design and development.
Head of Sales and Marketing
Kertu makes sure that more people know about our product. She is experienced in the field of digital marketing, corporate communications & PR. She is focusing on our marketing strategy & customer relationship management.
Mait is our advisor in reasearch, machine learning and AI.
Madis is our advisor in business.
Tiina is our advisor in Ajujaht.
Riivo is our advisor in Ajujaht.