Creating healthier futures for ill children

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COVID-19 has caused an enormous impact and stress on healthcare systems. At present, alternative health services such as telemedicine are becoming progressively vital tools for maintaining a patient’s continuity. As the social distancing and lessening exposure to the virus are a matter of importance, telemedicine will come in handy.

Hello, readers! We are Carita and Toomas and we are here to introduce ourselves to the community.

Coronavirus crisis is causing rapid changes in health services with the priority being on strengthening health systems and reorganizing service delivery to respond to the pandemic. While the pandemic started a while ago, new needs continue to arise both from the perspective of the patient and the clinician and we need to make sure that no one is left behind. Previously, we have written how digital health has gained momentum and gave an overview of healthcare transformation potential. This article goes deeper into the potential of digital therapeutics, an important category in the digital health field.

Triumf personalised digital therapeutics for children have a completely new look. In our previous post, we shared user feedback on our digital health platform, where the graphics of the game were highlighted as the most common feature that children wished to improve. We heard you! Here we share the completely new looks of our health game and how it has changed since early last year. Enjoy!

This spring, we created a new pathway to our disease management platform Triumf Health, which we launched as a separate public health app to all kids aged 7-14 to help them cope better during the coronavirus pandemic. Whilst our previous focus had been on delivering comprehensive care to pediatric patients, the new app caters for all children, irrespective of their health situation. We were very proud to see a significant interest for our solution - the application even reached a number one position on Google Play in Estonia. The extensive usage of Triumf health game created a great opportunity for us to further understand user behaviour in the game and evaluate retention and engagement based on real-life data. But at the same time, we also gathered qualitative user feedback and this post is all about that!

Rock Health and Startup Health have released 2020 mid-year reports on digital health investment trends in US and globally, respectively. According to both reports, digital health funding in 2020 is on pace for a record high. Despite the uncertainties introduced by COVID-19 — and in part because of them — the health innovation market remains robust and confident, the authors of the Startup Health report wrote. ‘In fact, with $4.2B raised in Q2 2020, we find ourselves closing out the most-funded six-month period on record.’

The first half of 2020 is already over, and it’s safe to say the journey has been somewhat turbolent. The unexpected course of events in the world has brought a lot of changes for everyday lives, businesses, the economy. For Triumf Health, too, the year has gone differently than planned with many new challenges and opportunities emerging from the situation. Looking back to the last six months can we predict what the next half of the year will bring?

Triumf Health solution delivers digital therapeutics (DTx) through a mobile game platform. The platform has been developed primarily to improve the mental wellbeing and quality of life of children and early adolescents (7- 14 years). Regular updates to Triumf’s health game help boost user engagement and improve children’s experience in the game. Here we give an overview of new minigames and how they faciliatate deep knowledge consolidation.

We are currently witnessing rapid changes in health services in general due to the coronavirus pandemic. In the light of the ongoing crisis, new needs continue to arise both from the perspective of patients and clinicians, paving the way for truly novel services and technologies. With that said, digital health and especially digital therapeutics are in the center of attention. So it is right about the time to elaborate on one of the boldest approaches in the field of digital health: using a game environment to deliver therapy.

To date, the progress of countries and territories toward proactive, predictive, high performing digital health systems focused on supporting population health and wellness has been limited. As such, building on the knowledge, science and theoretical development HIMSS has desgined a framework to guide health system transformation. This is probably one of the most enjoyable reads of digital health, written through objective lenses and based on evidence, that our team has read lately. Thus, this post aims to provide a short summary of the framework that guides and informs health system strategy to advance digital health globally.

Triumf Health is incredibly proud to have formed a consortium in collaboration with University of Tartu, University of Tampere and Uppsala University to respond to the European Commision’s call SC1-PHE-CORONAVIRUS-2020-2C: Behavioural, social and economic impacts of the outbreak response. The goal of the project is to use digital health platform Triumf to assess the prevalence of mental health problems and provide high-quality, evidence-based psychological support for children: a successful deployment allows the consortium to map the mental health status of children across the EU and provide psychological support based on individual psychological profiles in an age-appropriate manner. We elaborate on the problem the consortium is tackling below.

We’re excited to announce that Triumf Health is among 27 HealthTech and BioTech startups that were selected from 177 applicants to be part of the first cohort of X-Europe. X-Europe exists to bridge regions and tech companies across Europe through events, media, training, and acceleration.
With a focus on the Baltics, the Visegrad region, and Western Europe, the program will connect 150 deeptech startups with corporations, investment firms, and ecosystem builders. We explore more what to expect from the program.

On 13th May, the University of Tartu Institute of Psychology and Triumf Health started an impact study of a digital health game for children. The game aims to support children’s psychosocial well-being and thus prevent mental health issues. Children from 7 to 14 years of age are invited to take part in the study.

The main psychological impact to date is elevated rates of stress or anxiety (WHO, 2020). As a result of unforeseen measures, such as quarantine, and its effects on many people’s usual activities levels of loneliness, depression, harmful alcohol and drug use are also expected to rise. At the same time, access to care is disrupted, especially in heavily affected areas, leaving people with existing mental health conditions more vulnerable than before. Families, too, are experiencing heightened pressure and stress, which may affect the mental health of parents and children. Here we give an overview of common guidelines on how to manage stress during stressful situations, such as the COVID-19 pandemic, advocated by the leading health organisations.

Triumf Health mäng, mis on loodud laste heaolu ning tervise toetamiseks, on nüüd tasuta kättesaadaval eriväljaandena kõikidele lastele kuni mai lõpuni. Selleks, et mäng endale alla laadida, tuleb lisaks eelnevalt registeerida. Järgi neid samme, et Triumf rakendus endale telefoni laadida.