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Triumf Health solution delivers digital therapeutics (DTx) through a mobile game platform. The platform has been developed primarily to improve the mental wellbeing and quality of life of children and early adolescents (7- 14 years). Regular updates to Triumf’s health game help boost user engagement and improve children’s experience in the game. Here we give an overview of new minigames and how they faciliatate deep knowledge consolidation.
We are currently witnessing rapid changes in health services in general due to the coronavirus pandemic. In the light of the ongoing crisis, new needs continue to arise both from the perspective of patients and clinicians, paving the way for truly novel services and technologies. With that said, digital health and especially digital therapeutics are in the center of attention. So it is right about the time to elaborate on one of the boldest approaches in the field of digital health: using a game environment to deliver therapy.
To date, the progress of countries and territories toward proactive, predictive, high performing digital health systems focused on supporting population health and wellness has been limited. As such, building on the knowledge, science and theoretical development HIMSS has desgined a framework to guide health system transformation. This is probably one of the most enjoyable reads of digital health, written through objective lenses and based on evidence, that our team has read lately. Thus, this post aims to provide a short summary of the framework that guides and informs health system strategy to advance digital health globally.
Triumf Health is incredibly proud to have formed a consortium in collaboration with University of Tartu, University of Tampere and Uppsala University to respond to the European Commision’s call SC1-PHE-CORONAVIRUS-2020-2C: Behavioural, social and economic impacts of the outbreak response. The goal of the project is to use digital health platform Triumf to assess the prevalence of mental health problems and provide high-quality, evidence-based psychological support for children: a successful deployment allows the consortium to map the mental health status of children across the EU and provide psychological support based on individual psychological profiles in an age-appropriate manner. We elaborate on the problem the consortium is tackling below.
We’re excited to announce that Triumf Health is among 27 HealthTech and BioTech startups that were selected from 177 applicants to be part of the first cohort of X-Europe. X-Europe exists to bridge regions and tech companies across Europe through events, media, training, and acceleration. With a focus on the Baltics, the Visegrad region, and Western Europe, the program will connect 150 deeptech startups with corporations, investment firms, and ecosystem builders. We explore more what to expect from the program.
On 13th May, the University of Tartu Institute of Psychology and Triumf Health started an impact study of a digital health game for children. The game aims to support children’s psychosocial well-being and thus prevent mental health issues. Children from 7 to 14 years of age are invited to take part in the study.
The main psychological impact to date is elevated rates of stress or anxiety (WHO, 2020). As a result of unforeseen measures, such as quarantine, and its effects on many people’s usual activities levels of loneliness, depression, harmful alcohol and drug use are also expected to rise. At the same time, access to care is disrupted, especially in heavily affected areas, leaving people with existing mental health conditions more vulnerable than before. Families, too, are experiencing heightened pressure and stress, which may affect the mental health of parents and children. Here we give an overview of common guidelines on how to manage stress during stressful situations, such as the COVID-19 pandemic, advocated by the leading health organisations.
Triumf Health mäng, mis on loodud laste heaolu ning tervise toetamiseks, on nüüd tasuta kättesaadaval eriväljaandena kõikidele lastele kuni mai lõpuni. Selleks, et mäng endale alla laadida, tuleb lisaks eelnevalt registeerida. Järgi neid samme, et Triumf rakendus endale telefoni laadida.
The coronavirus pandemic causes uncertainty and it is expected that mental health disorders will peak both among children and adults. Traditional healthcare services are not currently accessible and there is an urgent need to deploy digital tools to mitigate the pandemic impact on behavioral health. Although not specifically in the risk group, all children are universally vulnerable to the mental burden of isolation, confusion, and worry about themselves or their close ones getting infected.
Estonian health technology startup Triumf Health that has created a mobile game platform for pediatric patients launched an extension to the platform to relieve the effect of COVID-19 crisis on children. The free public health app Triumf Health (Open) has been made available to all children aged 7-14 in Estonia and the UK, irrespective of their health condition, to offer immediate psychological support and deliver validated information on the virus. The content, which addresses common concerns and includes topics such as how to protect oneself and others, and how to self-manage during the outbreak has been created by child psychologists and health care experts. Triumf Health (Open) application is available for free on Google Play in Estonian, English and Russian. To play the game, registration of email is needed so an individual licence code can be allocated. The game will soon also become available on App Store and new languages will be added.
As the number of confirmed cases of novel coronavirus (COVID-19) continue to rise across the globe, governments, healthcare providers, and businesses are establishing drastic measures to manage the outbreak of the virus. At the same time, digital health industry has seen active mobilisation to meet the increased demand for digital care and support the management of COVID19. Health technology is seen as a huge contributor to overcoming the crisis. Here we give an overview of the utilisation of digital health during coronavirus and signpost readers to apps that help the general population and patients manage their health and wellbeing.
The coronavirus creates uncertainty and is temporarily changing nearly all aspects of daily living, which understandably can cause distress and anxiety. Although children are not specifically in the risk group, they are still affected by the crisis, already simply through the information load from media. For kids with underlying illness, the access to care is likely to be disrupted and heightened safety measures may need to be employed to ensure their already compromised health won’t suffer from further setbacks. Beyond the changes that can occur in disease management, all children are universally vulnerable to the mental burden of isolation, confusion, and worry about themselves or their close ones getting infected.
In the midst of the coronavirus pandemic, not only access to care is changing - without a choice, health care, in general, is being redefined. With that said, the crisis could result in an opportunity to bring connected health to the forefront and essentially reshape the future of healthcare like it was written also by Eric Wicklund in the mHealth Intelligence earlier in March.
We were honoured to have been interviewed by Research2Guidance last month where we gave a thorough overview of the journey and mission of Triumf Health. Based in Berlin, R2G provides market and competitor insights and strategy advice, whilst facilitating partnerships creation. Here we share part of the interview with our CEO Dr. Kadri Haljas, follow the link in the bottom for the full article.
2020 is already three months in and it’s safe to say the start of the year has been exciting for Triumf. Starting from the Estonian Start-Up Awards to receiving congratulations from Nasdaq on Times Square last month, we’ve received a great recognition for our digital health game for children. But in the background, we’ve been busy with business development, including grant applications, preparing for Latitude40 event in New York and temporarily expanding to Madrid Google campus. More below: