Triumfland Saga: a game-changer in mental health management for children

At the heart of Triumf Health's innovative approach is Triumfland Saga, a mental health game designed for children aged 7-12. This award-winning game offers a personalized and engaging virtual world where children can explore, learn and develop coping mechanisms for life's various challenges. Triumfland Saga stands out for its interactive learning experience, focusing on emotional regulation, social skills and resilience.

The game's design is a testament to Triumf Health's child-centric approach, developed in collaboration with child psychologists and education specialists to ensure age-appropriate and effective learning. Triumfland Saga's recognition as the best technology in the health and wellbeing category by the World Summit Award (WSA) in 2022 is a significant accolade. This award underscores the game's impact on children's mental health and wellbeing, highlighting Triumf Health's global contribution to addressing mental health challenges through digital innovation.

The journey of Triumf Health

Triumf Health's journey from supporting children with chronic illnesses to embracing a global mission of child mental wellness is a narrative of resilience, innovation and recognition. Our expansion during the COVID-19 pandemic and all the wonderful awards we have received for Triumfland Saga reflect a steadfast commitment to making mental health education accessible, engaging and effective for children worldwide.

As we look to the future, Triumf Health's pioneering work serves as a beacon of hope and a model for leveraging technology to address the mental health needs of the younger generation. With Triumfland Saga leading the way, Triumf Health is poised to make a lasting impact on the lives of children around the globe, fostering healthier, happier and more resilient future generations.

Leandro Gil

Experienced Lead Software Engineer (10+ years of experience in game development; 5+ years of experience in enterprise development) in charge of designing and developing the game and the features required by the team psychological experts in a fun and engaging way.

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