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Triumf Health solution delivers digital therapeutics (DTx) through a mobile game platform. The platform has been developed primarily to improve the mental wellbeing and quality of life of children and early adolescents (7- 14 years). Regular updates to Triumf’s health game help boost user engagement and improve children’s experience in the game. Here we give an overview of new minigames and how they faciliatate deep knowledge consolidation.
Triumf intervention combines clinical research, gamification and machine learning to provide personalised behavioral therapeutics and foster constructive behavioral change. Our aim is to deliver health education and psychological support in an engaging and fun way by using gameplay. In our previous blog post, we elaborate on how games can be utilised to support health and deliver therapy. Interactive gamified setting is used in Triumf intervention to put theories of emotions, coping, behavior and behavior change into practical use.
To induce optimal behavioural change, not only do the kids learn new concepts but also have the opportunity to apply it in the game environment by helping the citizens of the Triumfland city live a healthy lifestyle. The knowledge acquired from the educational component of the game can, for example, be put in use in various mini-games. As such, in addition to already existing mini-games (e.g. mindfulness and memory games), the health app has been renewed with three new mini-games: block-building as well as food sorting game and the obstacle course.
In the educational component, children learn about healthy behaviours, including physical activity and nutrition. Based on international guidelines, we help kids understand how they can support their health in the best possible way, for example, perform 60 minutes of physical activty per day, eat 5 different vegetables and fruits per day, and avoid consuming too much sugar.
In the obstacle course, therefore, we emphasise how important physical activity is as well as show that exercise can be fun by introducing running for the Triumfland citizens. Before the mini-game begins, we deliver empowering messages about physical activity to connect the educational component to the game.
Additionally, in the food sorting game, children need to distinguish healthy and unhealthy options by dragging them to separate categories. The main focus is on unhealthy amounts of sugar - soft drinks versus water, fruits versus sweets.
Lastly, block stacking game has been added to improve reaction time, coordination between the eye and hand, and decision making skills. Children need to pay close attention and use concentration to build as high towers as possible.
During summer we'll be implementing significant changes to our mobile game platform based on the feedback we gathered during the public launch and population wide study in Estonia. We cannot wait to surprise our awesome users with some pretty amazing updates. Stay tuned!