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Children’s mental health and wellness in focus
Explore the forefront of children's mental health technology with Triumf Health's blog, your premier destination for innovative mental health solutions for young minds. Dive into expert insights and practical tips on enhancing children's wellbeing through our award-winning game, Triumfland Saga. This game is designed not just to entertain but to empower and educate, making it a leading kids' wellbeing app. Our blog covers essential topics such as fostering resilience, promoting emotional balance, and managing stress effectively in children. Stay informed about the latest advancements in mental health games and how Triumfland Saga continues to revolutionize approaches to children's mental health. Join our community and be part of the transformative journey towards a brighter, healthier future for our children.
Our way of motivating kids to learn about health
Our digital health platform provides health-related information to children in a very interactive way. Here we write about our newest trivia minigame.
Insight into the user experience of Triumf digital therapeutics platform: usability and effectiveness
The extensive usage of Triumfland Saga game as a free public service in Estonia created a great opportunity for us to further understand user behaviour in the game and evaluate retention and engagement based on real-life data.
Are games good for health?
In the light of the ongoing coronavirus crisis, new needs continue to arise both from the perspective of patients and clinicians, paving the way for truly novel services and technologies.
University of Tartu and Triumf Health started a study on supporting children’s mental health through a health game
The University of Tartu Institute of Psychology and Triumf Health started an impact study of a digital health game for children. Children from 7 to 14 years of age are invited to take part in the study.
Guidelines for families - How to take care of your mental health during stressful situations
Here we give an overview of common guidelines on how to manage stress during stressful situations, such as the COVID-19 pandemic, advocated by the leading health organizations.
Elaborating the need of supporting children's mental health
The coronavirus pandemic causes uncertainty and it is expected that mental health disorders will peak both among children and adults. All children are universally vulnerable to the mental burden of isolation, confusion, and worry about themselves or their close ones getting infected.
Focus on children affected by COVID-19: Health game Triumf is now publicly available for all children
Estonian health technology startup Triumf Health that has created a mobile game platform for pediatric patients launched an extension to the platform to relieve the effect of COVID-19 crisis on children.
COVID-19 Digital Health navigator: Where to find solutions for the general population?
Health technology is seen as a huge contributor to overcoming the coronavirus crisis. Here we give an overview of the utilization of digital health solutions and signpost readers to apps that help the general population manage their health and wellbeing.
How Triumf Health supports the children affected by COVID-19
Beyond the changes that can occur in disease management, all children are universally vulnerable to the mental burden of isolation, confusion, and worry about themselves or their close ones getting infected.
The turning point for digital health
In the midst of the coronavirus pandemic, not only access to care is changing - without a choice, health care, in general, is being redefined.
The exciting start of 2020 for Triumf Health
2020 is already three months in and it’s safe to say the start of the year has been exciting for Triumf. We’ve received great recognition for our digital health game for children.
Means to digitally address child mental health
Delivering psychological and behavioural care through digital tools is emerging as an attractive avenue by which to detect mental illness and provide youth-friendly treatment.
How does Triumf health app fit into the patient journey
Are you a parent to a child with chronic illness, doctor interested in offering comprehensive care to your young patients or innovator curious about digital health in pediatric care, and want to find out exactly how Triumf health app fits into the patient journey?
Health games for children
Here we discuss the definition, nature, and effectiveness of serious games, digital solutions that are currently available for children, and how the Triumf health app supports the behavior change in ill children.
Digital health for youth mental health
The challenges around the detection and treatment of mental health problems offer a great opportunity for the augmentation of digital health, such as health apps, web and text messaging.
Evidence based digital therapeutics help build confidence in digital health
Triumf Health offers a personalised approach to improve treatment outcomes and empower ill children to live healthier lives by delivering digital therapeutics through a mobile game. But what are digital therapeutics, and importantly, what value do they bring for the patient and the medical team?
Shifting focus from treatment to prevention
Health care systems, such as the National Health System (NHS), are challenging the way health services are provided to meet the increased demand for quality care. Among other thing, the systems have started to focus on reaching out to the patients, before they reach them. In its long-term plan, NHS sets out a wider action for prevention, including reducing obesity and Type-2 Diabetes. Moving from cure to prevention is a fundamental shift in health care, in which the system not only exists to treat but to help people stay well for longer. Why does it matter?
Triumf health app for overweight kids
The change in lifestyle and nutrition in the society has been incredibly rapid and cardinal. In only one generation the childhood obesity rates have tripled. Statistics from Finland indicate that every third boy and every fifth girl aged 11 is overweight, at the same time one in three is overweight in the US. Alarmingly, obesity rates continue to rise among children and adults even though there are numerous intervention strategies developed to relieve this problem. Still, obesity continues to be the biggest challenge of 21st century and if this is not successfully handled, average life expectancy will decrease and the rate of lifestyle-associated diseases will increase. These estimates strongly emphasize the need to prioritize obesity prevention and treatment in this generation, which in turn allows us to shift the focus on the prevention of diseases. Our game helps kids with weight issues to find the motivation to control their weight, it helps them understand themselves better and teaches healthy behaviors that are necessary for all kids to stay well and energetic.
The unrelenting care of diabetes
In our previous blog posts, we have covered the journey of uncertainty in childhood cancer both from the persepctive of children as well as from the perspective of parents. As Triumf is getting ready for the start of the next clinical trial, in this post we will share some of the challenges that accompany the diagnosis of pediatric diabetes.
Triumf health app for children with diabetes - patient feedback
Our health app is available for several conditions, including cancer, diabetes, asthma, weight problems and children undergoing surgery. Last year, we had a valuable chance to involve childhood cancer patients in the design of Triumf game. We were able to demonstrate promising results amongst these patients. This time, our goal was to understand how our solution was perceived by diabetic patients, too. As such, in May we met with four charming testers from Estonian Society for Pediatric and Adolescent Diabetes (ELDÜ). The youngest partner was 9 years old, the oldest 12 years and their time from diagnosis varied from 3 to 10 years. The aim of the meeting was to have a joint testing session (although some also had a chance to test at home) to explore around in the game and give feedback on the experience.